Sunday, June 19, 2016

Doom New Game 2016


DOOM NEW GAME (2016)



Doom (stylized as DOOM) is a science fiction horror first-person shooter video game developed by id Software and published byBethesda Softworks. It is a reboot of the Doom series and is the first major installment in the series since the release of Doom 3 in 2004 and the fourth title in the main series of games. Originally announced as under development as Doom 4 in 2008, the game underwent an extensive development cycle with different builds and designs before being restarted in 2011 and revealed as just Doomin 2014, along with access to an upcoming beta test for players who pre-ordered Wolfenstein: The New Order. Full gameplay was later shown at the E3 2015, and the game was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.
The game is played entirely from a first-person perspective, with players' taking the role of an unnamed marine, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3, while also featuring environment traversal, character upgrades, and the ability to perform executions on enemies known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", both co-developed with id Software by Certain Affinity and Escalation Studios respectively. Doom was very well received by critics; the single-player campaign, graphics, and gameplay were praised, whereas the multiplayer mode drew the most criticism.

Single-player


Doom's single-player mode has "badass demons, big effing guns, and moving really fast" as key principles, according to id Software Executive Producer Marty Stratton.  As the combat system of the game puts emphasis upon momentum and speed, the game allows players to perform movements such as double-jumps and ledge-climbs. The approach is known as "push-forward combat", which discourages players from taking cover behind obstacles or resting to regain health. Players instead collect health and armour pick-ups scattered throughout levels or kill enemies to regain health. "Glory Kills" is a newly introduced melee execution system similar to that of the PWAD Brutal Doom, wherein, when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown. The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading. Weapons that are recurrent throughout the series, including the super shotgun and BFG 9000, make a return. However, in the case of the latter, the BFG only has a very small ammunition capacity yet is extremely powerful. Similarly, the chainsaw returns but instead is a special-use weapon that relies upon fuel but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player. Many enemies from the original games such as the Revenant, Pinky, Mancubus, and Cyberdemon also return, with many also redesigned. Doom's campaign was made to be more than 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath.


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